coffeeroll

hyper-casual mobile game created from scratch in a week.

unity c# blender

recreated the hyper-casual hit coffee stack entirely from scratch for a job application.

deadline was tight, just seven days, so i focused purely on the mechanics and architecture. the visuals are definitely “programmer art,” but under the hood, it is good enough to be production-ready. you can check github repo for the code.

the result? i got the job.

here’s a detailed gameplay video showing the game from start to finish.