Berken Eren Usar
Berken Eren Usar
Mechatronics Engineer

I am a mechatronics engineering student with a passion for robotics, automation, and control systems. I am currently working as a full‑stack developer at a company that specializes in EV charging solutions.

I also play guitar and keyboard. I am a huge fan of 1960s and 1970s rock & blues music. I'm also interested in traveling and photography. I love to explore new places and capture the moments. I've visited 11 countries and 24 cities so far.

Want to know more about me? You can find my projects, work experience, and social media profiles below.

arrow_back Projects

Photon (January 2025 - Present)

Just started working on this project. More information will be available soon when the project becomes public.

code Java (Quarkus), Vue.js, PostgreSQL, Citus, Elasticsearch, Kafka, Redis, Docker

Karecik (December 2024 - Present)

QR code-based digital menu system for restaurants, cafes, and bars. The project is currently in the development phase.

code Node.js, Vue.js, MySQL, Redis, Docker

IfElif (August 2023)

Simple Javascript package that allows you to create conditional statements as chainable methods. Developed to be used in a commercial project that uses React.js.

code JavaScript

BetterNDM (March 2023)

Chrome extension for Neat Download Manager for Mac. Modified the original NDM extension to make it more user-friendly and look more Mac-like.

code JavaScript, CSS

CoffeeRoll (July 2022)

Hyper-casual mobile game, clone of the popular game Coffee Stack. The game was developed using Unity and C# as a case for a job application.

code Unity, C#, Blender

Trocan (July 2021)

Simple game that you play as a virus trying to hack a computer. The game was developed using Unity and C# for a game jam.

code Unity, C#, MagicaVoxel, Blender

Hacklab (March 2021)

Story-based FPS game where the player can do some cheating to progress through the game. The game was developed using Unity and C# for a game jam.

code Unity, C#, MagicaVoxel, Blender

Rambling Man (January 2021)

Endless FPS game set in a moving train. The player has to shoot the enemies and survive as long as possible. The game was developed using Unity and C# for a game jam.

code Unity, C#, MagicaVoxel, Blender

arrow_back Work

Usar Labs New York, USA (January 2023 - Present)

Working as a full-stack developer remotely. Collaborating with a team to develop robust web applications, APIs, and microservices tailored for EV charging solutions.

Actively involved in code reviews, testing, and deploying solutions to production environments. Ensuring high performance and reliability of applications, catering to the specific needs of the EV industry.

code Java (Spring Boot), Node.js, React.js, PostgreSQL, RocksDB, Kafka, RabbitMQ, MQTT, Docker

Funika Games Denizli, Türkiye (August 2022 - October 2022)

Worked as a game developer. Created engaging hyper-casual mobile games, focusing on user-friendly gameplay mechanics and polished design.

Conducted rigorous performance testing to ensure smooth operation across a wide range of devices. Collaborated closely with designers and artists to create a cohesive and appealing gaming experience.

code Unity, C#

Crimson Leaf Wildwood, Florida, USA (October 2018 - July 2019)

Worked as a freelance tester remotely. Tested various game builds, identifying critical bugs and providing detailed reports to the development team.

Suggested improvements to game mechanics and UI/UX to enhance overall player satisfaction. Provided actionable feedback to developers, contributing to the successful launch of polished games.

code Unity, C#

arrow_back Social
arrow_back Contact

If you want to contact me, you can send an email to hello[at]erenusar.com.

You can also find me on social media platforms here.